RSVSR What to know before you jump into the Monopoly GO Wizarding World event

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Monopoly GO's Wizarding World Partners Event kicks off 13 January: team up, share milestones, spin for dice, cash, sticker packs, boosts and chase the big Hermione Granger grand prize.

Been sitting on a pile of dice and not sure when to go all in. The new Wizarding World Partner Event in Monopoly GO is that moment, and it lines up perfectly with the upcoming Monopoly Go Partners Event for sale deals people are already watching. The crossover kicks off on January 13 and it is not just a reskin or a tiny side mode; it plugs right into the normal board-building grind but throws in some very specific, very tempting rewards tied to Harry Potter. You only need to reach Board 5 to see the feature pop up, so newer players are not locked out for long, and once it is there, the real pressure is picking someone to team up with who will not vanish after day one.

How The Partner Setup Works

If you have taken part in an earlier Partner Event, the structure will feel familiar, but it still punishes bad coordination. You and your teammate share a single progress bar for each attraction, and you feed that bar by spending special event tokens on a separate event wheel. Those tokens drop while you roll like normal, so you are not playing a different game mode, you are just deciding when to funnel currency into spins. The big catch: once you lock a partner in, that is it, you cannot swap them out, even if they go AFK or barely contribute. A lot of players end up doing 90% of the work while their "partner" spins twice and disappears, so it is worth taking an extra minute to check who is actually active before you confirm.

Why The Rewards Actually Matter

What pulls people into this event is the reward ramp, because it does not waste your time with filler. Each attraction has five levels, and the first few already throw you 200 to 300 dice plus a bit of cash that keeps your main game rolling. Hit level 4 and things start to feel serious: up to 500 dice in one hit and a Mega Heist boost that can swing leaderboard runs or just give you one very spicy raid. Level 5 adds a 4 Star Sticker Pack and a Builder's Bash boost, which is perfect if you are sitting on half-finished boards. The real hook, though, is the Grand Prize for clearing all four partner slots: 5,000 dice in one bundle, the Hermione Granger token that everyone will be flexing in lobbies, and a Wild Sticker that lets you plug the exact album gap that has been driving you mad for weeks.

What It Actually Takes To Finish

On paper, 80,000 points per slot sounds wild, and that number puts a lot of people off, but it is more about pacing than raw luck. You get a small starting push with 100 event currency, and if both players log in daily and spin steadily, it stops feeling impossible pretty fast. The main mistake people make is burning through dice on tiny tournaments or side events before the 13th, then realising they have got nothing left when this one starts. If you can stand saving up now, you hit the event with a fat dice stack, and suddenly 80,000 points just looks like a few good wheel streaks instead of a brick wall. It also helps if you talk to your partner outside the game, even if it is just a quick message saying, "I'm pushing tonight, you on later."

Small Habits That Make A Big Difference

Finishing all four slots is doable if you treat the event like a marathon, not a last-minute scramble. Get your spins in early each day rather than waiting for the timer to start flashing at you, and do not panic and dump everything in one sitting just because you had one good run. You will notice that players who plan ahead also tend to look for extra ways to stretch their progress, like timing dice spending with in-game mini events or using external deals from sites such as RSVSR when they want more currency without grinding all night. If you keep your dice bank healthy, stay in touch with your partner, and treat the shared bar like a joint project instead of a solo grind, you give yourself a real shot at walking away with Hermione, the Wild Sticker, and a pile of extra dice that keeps paying off long after the event ends.

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